https://jurnal.unity-academy.sch.id/index.php/jirsi/issue/feedJurnal Ilmu Komputer dan Sistem Informasi2025-10-02T21:58:59+07:00Muhammad Ekaunity.academy62@gmail.comOpen Journal Systems<p>The Journal Jurnal Ilmu Komputer dan Sistem Informasi (JIRSI) is a blind peer-reviewed journal dedicated to the publication of quality scientific work in the field of Computer Science and Information Technology. The Journal Jurnal Ilmu Komputer dan Sistem Informasi (JIRSI) Published 3 times a year (January, May, September).</p>https://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/214Perancangan Website Monitoring Data SUTM PLN Menggunakan Metode Design Thinking2025-09-03T15:14:41+07:00Aulia Ramadhani Lubisauliaramadhanilubis18@gmail.comHeri Santosoherisantoso@uinsu.ac.id<p><em>This research aims to develop a website interface that allows the monitoring of Medium Voltage Air Channel Data (SUTM) at PT PLN UP3 Lubuk Pakam with the hope of improving the effectiveness of direct power network monitoring. The methodology applied is design thinking, which consists of five steps: empathize, define, ideate, prototype, and test. To understand user needs, direct observations were made in the field, which were then analyzed descriptively-qualitatively, and the results of the analysis are presented in the form of diagrams such as flowcharts and use cases. This interface is designed using Figma and results in a prototype that is based on a Single Page Application (SPA) with several main pages, including: Dashboard, Network Map, Data Monitoring, Disturbance and Inspection Reports, Inspection History, and Login modal..</em> <em>Each page is designed to display technical data such as current, voltage, cable temperature, and infrastructure status through interactive Chart.js graphs as well as map visualizations that utilize the Google Maps API. The system also features the ability to export data in Excel or PDF format for reporting purposes. Evaluation is conducted with unit tests on each interface page that include clarity of view, filter interactivity, navigation speed, and export functionality. Testing results show that all units operate as expected by users. This interface is rated as responsive, informative, and user-friendly.</em> <em>A prototype has also been prepared to be integrated with an IoT-based backend and real-time database system. It is expected that this design can improve efficiency in monitoring and technical decision-making, as well as serve as an example for the development of similar systems in other PLN units to strengthen the reliability of electricity distribution at the national level.</em></p>2025-09-23T00:00:00+07:00Copyright (c) 2025 Aulia Ramadhani Lubis, Heri Santosohttps://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/240Perancangan Sistem Pencatatan Progres Harian Proyek Berbasis Web di Estungkara Digital2025-08-28T11:01:02+07:00Moh. Noval Prayoganovalprayoga960@gmail.comAchmad Baijuribayubai@gmail.com<p><em>This research aims to design a Web-Based Daily Project Progress Recording System at Estungkara Digital Malang using the Object-Oriented Analysis and Design (OOAD) approach. The type of research conducted is applied research, focusing on system requirements analysis and design without proceeding to the implementation stage. Data were collected through observation, interviews, and literature review to obtain a clear understanding of the ongoing project progress recording process and the challenges encountered. System analysis was carried out using Unified Modeling Language (UML) modeling tools, including use case diagrams, activity diagrams, sequence diagrams, and class diagrams. In addition, database design was developed using the Conceptual Data Model (CDM) and Physical Data Model (PDM). The result of this research is a system blueprint that can serve as a reference for further application development. The designed system is expected to provide flexibility in data management, simplify monitoring processes, enhance reporting transparency, and support project management effectiveness at Estungkara Digital Malang.</em></p>2025-09-30T00:00:00+07:00Copyright (c) 2025 Moh. Noval Prayoga, Achmad Baijurihttps://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/218Aplikasi Pembelajaran Interaktif Berbasis Adobe Animate Pada Pembelajaran Moral Etika di Sekolah Metta Maitreya2025-09-27T19:13:42+07:00Mega Kartikamegakartikazhou@gmail.comYenny Desnelitayenny.desnelita@lecturer.pelitaindonesia.ac.id<p><em>The advancement of information technology has created significant opportunities in the field of education, particularly in the development of interactive learning media. This research aims to design and develop an interactive learning application based on Adobe Animate to support the teaching of Moral Ethics at Metta Maitreya School. The development method employed in this study is the waterfall model, which encompasses stages of needs analysis, system design, implementation, testing, and maintenance. The application is designed to provide a more engaging and interactive learning experience for first-grade elementary students, featuring digital materials, interactive quizzes, and educational games. Testing is conducted using black box testing methods to ensure that each function operates effectively. Additionally, the effectiveness of the application is evaluated through questionnaires distributed to teachers. The results of the testing and evaluation indicate that this application is effective in enhancing students' understanding of Moral Ethics concepts. With an average user satisfaction score of 93.4%, the application is regarded as user-friendly, engaging, and capable of increasing student interaction during learning. In conclusion, this application represents an innovative solution to support technology-based teaching methods, particularly in the area of Moral Ethics education at the elementary school level.</em></p>2025-09-30T00:00:00+07:00Copyright (c) 2025 Mega Kartikahttps://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/255Perancangan Antarmuka Web Visualisasi Grafik Susut Listrik PT PLN UP3 Lubuk Pakam dengan Design Thinking 2025-09-12T10:09:44+07:00Daffa Anugrahaanugrahadaffa976@gmail.comHeri Santosoherisantoso@uinsu.ac.id<p><em>The development of information technology encourages PT PLN (Persero) UP3 Lubuk Pakam to improve efficiency in monitoring electricity loss and cumulative energy data. Currently, data presentation is still manual and less interactive, making the analysis and decision-making process more difficult. This study aims to design a web interface that presents loss data visualization dynamically and comprehensibly. The method used is Design Thinking, which consists of five stages: Empathize, Define, Ideate, Prototype, and Test. These stages are carried out iteratively and focus on user needs. The final result is a web interface prototype featuring interactive charts, simple navigation, and a login system to restrict data input access. The trial results show that the design is simple, responsive, and helps users quickly understand the data. This design is expected to support work efficiency and improve the quality of decision-making within PLN UP3 Lubuk Pakam.</em></p>2025-09-30T00:00:00+07:00Copyright (c) 2025 Daffa Anugraha, Heri Santosohttps://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/223Prediksi Harga Daging Sapi Berbasis Website Menggunakan Metode Regresi Linear Berganda 2025-07-20T10:05:09+07:00Rio Setiawanrio2004setia@gmail.comAjuirai Ajuiraiajurai@gmail.comRifqy Azka Rrifqy@gmail.comArnawan Hasibuanarnawan@gmail.comRizky Putra Fhonnarizky@gmail.com<p><em>Beef prices in the market tend to experience unpredictable changes influenced by various factors, such as consumer demand and feed costs. This instability can make it difficult for business actors and farmers to determine the right pricing strategy. This study aims to build a beef price prediction system using the multiple linear regression method with input variables in the form of the amount of demand and feed costs. Data were obtained from the National Food Price Panel and processed using a statistical approach to form a predictive model. The Root Mean Square Error (RMSE) value is used as an indicator of model accuracy. The model results are then implemented into a website-based application using the PHP programming language and MySQL database. This application allows users to enter input data and get real-time price prediction results. With this system, it is expected to help farmers, traders, and policy makers in making more accurate and efficient decisions based on historical data. This system can also be further developed by adding other related variables to increase the level of accuracy of beef price predictions.</em></p>2025-09-30T00:00:00+07:00Copyright (c) 2025 Rio Setiawan, Ajuirai Ajuirai, Rifqy Azka R, Arnawan Hasibuan, Rizky Putra Fhonnahttps://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/244Perancangan Sistem Peminjaman Barang Inventaris di Dinas Komunikasi dan Informatika Kabupaten Situbondo2025-08-28T13:31:57+07:00Fiki Hasanvickyhasan109@gmail.comA. Homaidiahmadhomaidi@ibrahimy.ac.idIqbal Hamdani WM iqbalhwmkominfo@gmail.com<p><em>The management of inventory at the Department of Communication and Informatics of Situbondo Regency is still carried out manually, which often leads to various problems such as recording errors, loss of important information, and difficulties in monitoring the status of borrowed or available items. This condition results in suboptimal utilization of inventory, decreased work efficiency, and disruption of overall public service performance. To address these issues, this study designs and implements an integrated web-based inventory loan information system. The system development adopts the System Development Life Cycle (SDLC) method with the Waterfall model, consisting of requirements analysis, design, implementation, testing, and continuous maintenance. Research data were collected through direct field observations, interviews with related staff, and literature review of relevant references. The developed information system is designed to facilitate the entire process of borrowing, including loan requests, approval by officers, transaction recording, item returns, and automated report generation. With the implementation of this web-based system, all processes can be centrally managed, thereby improving the speed and accuracy of data recording, simplifying monitoring of item status, and significantly reducing the risk of information loss. In addition, the system is expected to enhance transparency, accuracy, and accountability in inventory management while providing tangible positive contributions to improving performance and service quality within the Department of Communication and Informatics of Situbondo Regency.</em></p>2025-09-30T00:00:00+07:00Copyright (c) 2025 Fiki Hasan, A. Homaidi, Iqbal Hamdani WM https://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/234Mengenal Dinosaurus Dengan Memanfaatkan Game Edukasi Museum Virtual 2025-08-12T13:15:23+07:00Agung Bardansyah Hasibuanhungry4burger0000@gmail.comSiti Sundarisundaristth@gmail.com<p><em>The importance of introducing knowledge about dinosaurs as part of prehistoric life history to children from an early age cannot be overlooked. This understanding equips them with a foundational perspective on Earth's evolution and ancient biodiversity. Unfortunately, conventional teaching methods often fail to capture children's interest, appearing monotonous and lacking immersive learning experiences. This limits their potential to deeply explore and appreciate the wonders of the prehistoric world. Recognizing these limitations, an innovative study was conducted to develop an educational game based on multimedia technology, specifically designed to address these challenges. The primary objective of this game is to enable users—especially children—to learn about various types of dinosaurs through a first-person perspective within a detailed and interactive virtual museum environment. The development method used in this project is the Multimedia Development Life Cycle (MDLC), a systematic framework consisting of six essential stages: concept, design, material collection, creation, testing, and distribution. The game is carefully designed to allow users to explore the museum interactively, as if they were physically present. Users are free to interact with realistic 3D models of dinosaurs and receive educational information through easily understandable visual and audio formats. Test results show that the game successfully provides an enjoyable learning experience, significantly enhances children's interest in dinosaur history, and supports a more interactive and effective learning process. Therefore, this innovative media is expected to serve as a fresh and effective alternative for delivering educational content based on history and science to children, opening doors to deeper understanding and excitement in learning. The game also demonstrated increased learning interest, with 93.8% of users providing positive feedback</em><em>.</em></p>2025-09-30T00:00:00+07:00Copyright (c) 2025 Agung Bardansyah Hasibuan, Siti Sundarihttps://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/235Implementasi dan Analisi Image Scalling Menggunakan Bilinier Interpolation pada Citra Kendaraan2025-08-25T12:33:36+07:00Fahmi Ramadhanfahmiramadhannn41@gmail.com<p><em>Digital image processing is an essential area in computer science, particularly in manipulating and transforming images for analysis and visualization purposes. One of the fundamental techniques is image scaling, which involves enlarging or reducing the dimensions of an imageThe tests indicate that extreme downscaling leads to a significant decrease in image quality, reflected by lower PSNR and higher MSE. In contrast, moderate upscaling tends to preserve more visual quality, although it cannot enhance image details beyond the original resolution. In conclusion, the bilinear interpolation method can be effectively applied for image scaling in light to moderate scenarios. The evaluation using PSNR and MSE provides a clear quantitative insight into image degradation caused by scaling. This application can serve as a foundation for further development in image processing systems, such as object detection, vehicle classification, or visual surveillance systems.</em></p>2025-09-30T00:00:00+07:00Copyright (c) 2025 Fahmi Ramadhanhttps://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/236Analisis Perbandingan Kapasitas Penyisipan Data dan Kualitas Citra Dalam Teknik Steganografi LSB dan MSB Menggunakan Peak to Signal to Noise Ratio dan Mean Squared Error2025-08-26T11:20:47+07:00Ilham Fauzitanjungf542@gmail.comMufida Khairanimufidakhairani1219@gmail.com<p><em>This study discusses a comparison between the Least Significant Bit (LSB) and Most Significant Bit (MSB) methods in digital image steganography based on image quality parameters using the Mean Squared Error (MSE) value. The LSB method embeds secret information in the least significant bits of each pixel, while the MSB method embeds information in the most significant bits. The test results show that the LSB method produces very low MSE values, ranging from 0.1 to 2, thereby maintaining image quality with changes that are visually imperceptible. In contrast, the MSB method produces high MSE values, reaching 40 and above, indicating significant pixel intensity changes and a considerable decline in image quality. Based on these results, it can be concluded that the LSB method is more effective and secure for hiding data in digital images, as it preserves visual quality and is difficult to detect. Meanwhile, the MSB method is less recommended due to its susceptibility to detection and noticeable degradation of image quality.</em></p>2025-09-30T00:00:00+07:00Copyright (c) 2025 Ilham Fauzi, Mufida Khairanihttps://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/243Perancangan Sistem Penjadwalan Otomasi Petugas Vidiotron di Dinas Komunikasi dan Informatika Situbondo2025-08-28T14:20:01+07:00Mohammad Agilmohagil040@gmail.comAhmad. Homaidiahmadhomaidi@ibrahimy.ac.idIqbal Hamdani W.Miqbalhwmkominfo@gmail.com<p><em>This study discusses the design of an automated scheduling system for vidiotron staff at the Department of Communication and Informatics of Situbondo, with the aim of developing a web-based system that simplifies scheduling, task distribution, and staff data management in a structured and efficient manner. The research method includes requirements analysis, input design, process design, application architecture, and system modeling using Unified Modeling Language (UML). The results of this study produce a system design featuring user login, staff data input, activity scheduling, automated scheduling, report and documentation storage, as well as the ability to download schedules in PDF format. In conclusion, this automated scheduling system can reduce delays, irregular task assignments, and support the smooth operation of vidiotron activities, while future research is expected to continue to the coding stage to produce a fully functional web-based application.</em></p>2025-09-30T00:00:00+07:00Copyright (c) 2025 Mohammad Agil, Ahmad. Homaidi, Iqbal Hamdani W.Mhttps://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/238Implementasi Komputer Vision untuk Mendeteksi Ruang Parkir Kosong pada Kendaraan Roda 4 Berbasis Canny Edge Detection2025-08-26T11:34:26+07:00Harun Al Rasyidalrasyid654@gmail.comRachmat Aulia jackm4t@gmail.com<p><em>An automatic parking slot detection system based on image processing offers an innovative solution to overcome parking space limitations and enhance vehicle parking efficiency. This study aims to implement and evaluate the accuracy of a visual-based parking slot detection method. The detection process involves a series of image processing stages, from preprocessing to segmentation of parking slot areas. Based on four tests conducted, the system successfully detected parking slots in all tested scenarios. These results indicate that the implemented algorithm has a high success rate in recognizing empty parking slots. The consistent success across all trials confirms the system's stability and reliability under various visual conditions. These findings provide a strong foundation for further development toward more complex and real-time automated parking systems in real-world environments.</em></p> <p><strong><em>Keywords</em></strong><em>: Parking detection, image processing, empty slot, segmentation, automation.</em></p> <p><em> </em></p>2025-09-30T00:00:00+07:00Copyright (c) 2025 Harun Al Rasyid, Rachmat Aulia https://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/239Perancangan Sistem Informasi Berbasis Web Pada SMKS Ibrahimy Situbond2025-08-26T12:28:22+07:00Arya Widi Pratamaparyawidi@gmail.comLukman Fakih Lidinillahluky.lukman7@gmail.com<p><em>This study aims to design and develop a web-based e-report information system as a solution to the manual grade management process at SMKS Ibrahimy Situbondo, which previously relied on Microsoft Excel. The system was developed using the Waterfall development method, consisting of requirement analysis, system design using DFD, ERD, CDM, and PDM, implementation with PHP and MySQL, Black Box Testing, and maintenance. The results indicate that the system successfully automates the processes of inputting, summarizing, and distributing grades, thereby improving the efficiency, accuracy, and transparency of academic data management while providing real-time access for teachers, class advisors, students, and parents. Future enhancements may include integrating a mobile application and analytics dashboard to expand functionality and improve accessibility.</em></p>2025-09-30T00:00:00+07:00Copyright (c) 2025 Arya Widi Pratama, Lukman Fakih Lidinillahhttps://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/245Pengembangan Gerakan Beladiri KARATE SHOTO-KAN Berbasis Animasi Menggunakan Kombinasi Unity dengan Teknologi AR2025-08-30T15:57:27+07:00Muhammad Al Khawarizmi Rangkutiazmirangkuti05@gmail.comAri Usmanariusman09@gmail.com<p><em>Shoto-Kan Karate is a martial art style that emphasizes technique and precision of movement. However, in the traditional learning process, limited visual interaction and demonstration of movements often become obstacles, especially for beginners who do not have a permanent trainer. To address this problem, this study aims to develop interactive learning media based on Shoto-Kan Karate movement animations by utilizing Augmented Reality (AR) technology built using Unity. Test results show that the application runs well on various Android devices and receives positive responses from users, especially in terms of ease of understanding the movements, animation precision, and interactivity offered. In conclusion, the use of Unity-based AR technology is effective in improving the understanding and experience of independent learning of Shoto-Kan Karate. This media can be an innovative solution in the world of martial arts education, especially in today's digital era.</em></p>2025-09-30T00:00:00+07:00Copyright (c) 2025 Muhammad Al Khawarizmi Rangkuti, Ari Usmanhttps://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/247Implementasi Data Mining Dengan Metode Regresi Linier Untuk Memprediksi Laju Pertumbuhan Penduduk Kota Binjai2025-08-28T13:26:35+07:00Muhammad Imam Nawawi Pasaribuimamnawawipasaribu150321@gmail.com<p><em>The Central Statistics Agency (BPS) is a ministerial institution tasked with conducting statistical data collection and is directly responsible to the president. One of BPS's duties and functions is to collect statistical data on the population. The BPS conducts routine data collection every few years. However, BPS Binjai City has difficulty estimating the annual population growth rate due to several constraints. Data mining techniques using linear regression methods can be used to estimate the growth rate. The data mining process begins with data selection from source data to target data, followed by preprocessing to improve data quality, transformation, data mining, and interpretation and evaluation. This process produces new knowledge that is expected to contribute to a better understanding. This method was chosen because it can generate predictions using population growth data, thus establishing useful relationship patterns. Linear regression analysis is a widely used statistical method in social research, particularly economic research. Linear regression is a data mining technique frequently used to determine the level of relationship between dependent variables and the effects of forecasting through independent variables or individual causes. Data processing was performed using Google's Collab Research software, using a dataset from 2019 to 2024, covering the male and female population of Binjai City. Data mining results using a linear regression model on BPS population data from 2019 to 2024 indicate that the population growth rate will increase by 3.01% in 2025.</em></p>2025-09-30T00:00:00+07:00Copyright (c) 2025 Muhammad Imam Nawawi Pasaribuhttps://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/248Implementasi Metode Multimedia Development Life Cycle (MDLC) Dalam Perancangan Aplikasi Augmented Reality Yang Memperkenalkan Budaya Suku Alas di Aceh2025-09-01T08:55:31+07:00Rizki Aidil Akbar rizkiaidilakbar7@gmail.comMufida Khairanimufidakhairani1219@gmail.com<p><em>The rapid development of information technology has significantly transformed the way information is delivered, including efforts to preserve local culture. This research focuses on the implementation of the Multimedia Development Life Cycle (MDLC) method in designing an Augmented Reality (AR) application aimed at introducing the cultural heritage of the Alas Tribe in Southeast Aceh. The Alas Tribe culture, which is rich in traditional values such as traditional houses, clothing, dances, and local wisdom, is increasingly threatened by modernization and the lack of interactive media that can attract the younger generation. Therefore, an innovative digital solution is needed to present cultural information in an interactive, engaging, and accessible way. The MDLC method was chosen because it provides a systematic framework consisting of concept, design, material collecting, assembly, testing, and distribution. Each stage was applied in a structured manner to ensure that the development process runs effectively and efficiently. The AR application enables users to interact with 3D objects representing elements of the Alas Tribe culture through Android devices, offering an immersive learning experience. User testing was conducted using questionnaires, and the results showed that most respondents found the application engaging, easy to understand, and useful for learning about local culture. The findings demonstrate that implementing the MDLC method successfully produces an effective AR application as a medium for cultural education and promotion. Beyond functioning as an educational tool, the application also contributes to cultural preservation and supports the development of the tourism sector in Southeast Aceh. For future development, it is recommended to expand the application by adding more cultural objects, integrating interactive quizzes, and enabling cross-platform compatibility to reach a wider audience.</em></p> <p><strong><em> </em></strong></p> <p><strong><em>Keywords</em></strong><em>: Augmented Reality, Multimedia Development Life Cycle, MDLC, Alas Tribe Culture, Learning Media, Cultural Preservation.</em></p>2025-09-30T00:00:00+07:00Copyright (c) 2025 Rizki Aidil Akbar , Mufida Khairanihttps://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/257Perancangan Sistem Informasi Pendaftaran Pelatihan Kerja Berbasis Web di Dinas Ketenagakerjaan Situbondo2025-10-02T21:58:59+07:00M.Ilham Ainul Yaqinmohainulyaqin196@gmail.comAbd Ghofur apunkbwi@gmail.comPrima Devi Radityaqueenabimanyualfatih@gmail.com<p><em>This study aims to design and develop a web-based e-report information system as a solution to the manual grade management process at SMKS Ibrahimy Situbondo, which previously relied on Microsoft Excel. The system was developed using the Waterfall development method, consisting of requirement analysis, system design using DFD, ERD, CDM, and PDM, implementation with PHP and MySQL, Black Box Testing, and maintenance. The results indicate that the system successfully automates the processes of inputting, summarizing, and distributing grades, thereby improving the efficiency, accuracy, and transparency of academic data management while providing real-time access for teachers, class advisors, students, and parents. Future enhancements may include integrating a mobile application and analytics dashboard to expand functionality and improve accessibility.</em></p>2025-09-30T00:00:00+07:00Copyright (c) 2025 M.Ilham Ainul Yaqin, Abd Ghofur , Prima Devi Raditya