Jurnal Ilmu Komputer dan Sistem Informasi
https://jurnal.unity-academy.sch.id/index.php/jirsi
<p>The Journal Jurnal Ilmu Komputer dan Sistem Informasi (JIRSI) is a blind peer-reviewed journal dedicated to the publication of quality scientific work in the field of Computer Science and Information Technology. The Journal Jurnal Ilmu Komputer dan Sistem Informasi (JIRSI) Published 3 times a year (January, May, September).</p>LKP Unity Academyen-USJurnal Ilmu Komputer dan Sistem Informasi2830-6031Perancangan Website Monitoring Data SUTM PLN Menggunakan Metode Design Thinking
https://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/214
<p><em>This research aims to develop a website interface that allows the monitoring of Medium Voltage Air Channel Data (SUTM) at PT PLN UP3 Lubuk Pakam with the hope of improving the effectiveness of direct power network monitoring. The methodology applied is design thinking, which consists of five steps: empathize, define, ideate, prototype, and test. To understand user needs, direct observations were made in the field, which were then analyzed descriptively-qualitatively, and the results of the analysis are presented in the form of diagrams such as flowcharts and use cases. This interface is designed using Figma and results in a prototype that is based on a Single Page Application (SPA) with several main pages, including: Dashboard, Network Map, Data Monitoring, Disturbance and Inspection Reports, Inspection History, and Login modal..</em> <em>Each page is designed to display technical data such as current, voltage, cable temperature, and infrastructure status through interactive Chart.js graphs as well as map visualizations that utilize the Google Maps API. The system also features the ability to export data in Excel or PDF format for reporting purposes. Evaluation is conducted with unit tests on each interface page that include clarity of view, filter interactivity, navigation speed, and export functionality. Testing results show that all units operate as expected by users. This interface is rated as responsive, informative, and user-friendly.</em> <em>A prototype has also been prepared to be integrated with an IoT-based backend and real-time database system. It is expected that this design can improve efficiency in monitoring and technical decision-making, as well as serve as an example for the development of similar systems in other PLN units to strengthen the reliability of electricity distribution at the national level.</em></p>Aulia Ramadhani LubisHeri Santoso
Copyright (c) 2025 Aulia Ramadhani Lubis, Heri Santoso
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2025-09-232025-09-234323024710.70340/jirsi.v4i3.214Perancangan Sistem Pencatatan Progres Harian Proyek Berbasis Web di Estungkara Digital
https://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/240
<p><em>This research aims to design a Web-Based Daily Project Progress Recording System at Estungkara Digital Malang using the Object-Oriented Analysis and Design (OOAD) approach. The type of research conducted is applied research, focusing on system requirements analysis and design without proceeding to the implementation stage. Data were collected through observation, interviews, and literature review to obtain a clear understanding of the ongoing project progress recording process and the challenges encountered. System analysis was carried out using Unified Modeling Language (UML) modeling tools, including use case diagrams, activity diagrams, sequence diagrams, and class diagrams. In addition, database design was developed using the Conceptual Data Model (CDM) and Physical Data Model (PDM). The result of this research is a system blueprint that can serve as a reference for further application development. The designed system is expected to provide flexibility in data management, simplify monitoring processes, enhance reporting transparency, and support project management effectiveness at Estungkara Digital Malang.</em></p>Moh. Noval PrayogaAchmad Baijuri
Copyright (c) 2025 Moh. Noval Prayoga, Achmad Baijuri
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2025-09-302025-09-304324826110.70340/jirsi.v4i3.240Aplikasi Pembelajaran Interaktif Berbasis Adobe Animate Pada Pembelajaran Moral Etika di Sekolah Metta Maitreya
https://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/218
<p><em>The advancement of information technology has created significant opportunities in the field of education, particularly in the development of interactive learning media. This research aims to design and develop an interactive learning application based on Adobe Animate to support the teaching of Moral Ethics at Metta Maitreya School. The development method employed in this study is the waterfall model, which encompasses stages of needs analysis, system design, implementation, testing, and maintenance. The application is designed to provide a more engaging and interactive learning experience for first-grade elementary students, featuring digital materials, interactive quizzes, and educational games. Testing is conducted using black box testing methods to ensure that each function operates effectively. Additionally, the effectiveness of the application is evaluated through questionnaires distributed to teachers. The results of the testing and evaluation indicate that this application is effective in enhancing students' understanding of Moral Ethics concepts. With an average user satisfaction score of 93.4%, the application is regarded as user-friendly, engaging, and capable of increasing student interaction during learning. In conclusion, this application represents an innovative solution to support technology-based teaching methods, particularly in the area of Moral Ethics education at the elementary school level.</em></p>Mega KartikaYenny Desnelita
Copyright (c) 2025 Mega Kartika
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2025-09-302025-09-304326227510.70340/jirsi.v4i3.218Perancangan Antarmuka Web Visualisasi Grafik Susut Listrik PT PLN UP3 Lubuk Pakam dengan Design Thinking
https://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/255
<p><em>The development of information technology encourages PT PLN (Persero) UP3 Lubuk Pakam to improve efficiency in monitoring electricity loss and cumulative energy data. Currently, data presentation is still manual and less interactive, making the analysis and decision-making process more difficult. This study aims to design a web interface that presents loss data visualization dynamically and comprehensibly. The method used is Design Thinking, which consists of five stages: Empathize, Define, Ideate, Prototype, and Test. These stages are carried out iteratively and focus on user needs. The final result is a web interface prototype featuring interactive charts, simple navigation, and a login system to restrict data input access. The trial results show that the design is simple, responsive, and helps users quickly understand the data. This design is expected to support work efficiency and improve the quality of decision-making within PLN UP3 Lubuk Pakam.</em></p>Daffa AnugrahaHeri Santoso
Copyright (c) 2025 Daffa Anugraha, Heri Santoso
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2025-09-302025-09-304327628910.70340/jirsi.v4i3.255Prediksi Harga Daging Sapi Berbasis Website Menggunakan Metode Regresi Linear Berganda
https://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/223
<p><em>Beef prices in the market tend to experience unpredictable changes influenced by various factors, such as consumer demand and feed costs. This instability can make it difficult for business actors and farmers to determine the right pricing strategy. This study aims to build a beef price prediction system using the multiple linear regression method with input variables in the form of the amount of demand and feed costs. Data were obtained from the National Food Price Panel and processed using a statistical approach to form a predictive model. The Root Mean Square Error (RMSE) value is used as an indicator of model accuracy. The model results are then implemented into a website-based application using the PHP programming language and MySQL database. This application allows users to enter input data and get real-time price prediction results. With this system, it is expected to help farmers, traders, and policy makers in making more accurate and efficient decisions based on historical data. This system can also be further developed by adding other related variables to increase the level of accuracy of beef price predictions.</em></p>Rio SetiawanAjuirai AjuiraiRifqy Azka RArnawan HasibuanRizky Putra Fhonna
Copyright (c) 2025 Rio Setiawan, Ajuirai Ajuirai, Rifqy Azka R, Arnawan Hasibuan, Rizky Putra Fhonna
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2025-09-302025-09-304329030410.70340/jirsi.v4i3.223Perancangan Sistem Peminjaman Barang Inventaris di Dinas Komunikasi dan Informatika Kabupaten Situbondo
https://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/244
<p><em>The management of inventory at the Department of Communication and Informatics of Situbondo Regency is still carried out manually, which often leads to various problems such as recording errors, loss of important information, and difficulties in monitoring the status of borrowed or available items. This condition results in suboptimal utilization of inventory, decreased work efficiency, and disruption of overall public service performance. To address these issues, this study designs and implements an integrated web-based inventory loan information system. The system development adopts the System Development Life Cycle (SDLC) method with the Waterfall model, consisting of requirements analysis, design, implementation, testing, and continuous maintenance. Research data were collected through direct field observations, interviews with related staff, and literature review of relevant references. The developed information system is designed to facilitate the entire process of borrowing, including loan requests, approval by officers, transaction recording, item returns, and automated report generation. With the implementation of this web-based system, all processes can be centrally managed, thereby improving the speed and accuracy of data recording, simplifying monitoring of item status, and significantly reducing the risk of information loss. In addition, the system is expected to enhance transparency, accuracy, and accountability in inventory management while providing tangible positive contributions to improving performance and service quality within the Department of Communication and Informatics of Situbondo Regency.</em></p>Fiki HasanA. HomaidiIqbal Hamdani WM
Copyright (c) 2025 Fiki Hasan, A. Homaidi, Iqbal Hamdani WM
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2025-09-302025-09-304330531510.70340/jirsi.v4i3.244Mengenal Dinosaurus Dengan Memanfaatkan Game Edukasi Museum Virtual
https://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/234
<p><em>The importance of introducing knowledge about dinosaurs as part of prehistoric life history to children from an early age cannot be overlooked. This understanding equips them with a foundational perspective on Earth's evolution and ancient biodiversity. Unfortunately, conventional teaching methods often fail to capture children's interest, appearing monotonous and lacking immersive learning experiences. This limits their potential to deeply explore and appreciate the wonders of the prehistoric world. Recognizing these limitations, an innovative study was conducted to develop an educational game based on multimedia technology, specifically designed to address these challenges. The primary objective of this game is to enable users—especially children—to learn about various types of dinosaurs through a first-person perspective within a detailed and interactive virtual museum environment. The development method used in this project is the Multimedia Development Life Cycle (MDLC), a systematic framework consisting of six essential stages: concept, design, material collection, creation, testing, and distribution. The game is carefully designed to allow users to explore the museum interactively, as if they were physically present. Users are free to interact with realistic 3D models of dinosaurs and receive educational information through easily understandable visual and audio formats. Test results show that the game successfully provides an enjoyable learning experience, significantly enhances children's interest in dinosaur history, and supports a more interactive and effective learning process. Therefore, this innovative media is expected to serve as a fresh and effective alternative for delivering educational content based on history and science to children, opening doors to deeper understanding and excitement in learning. The game also demonstrated increased learning interest, with 93.8% of users providing positive feedback</em><em>.</em></p>Agung Bardansyah HasibuanSiti Sundari
Copyright (c) 2025 Agung Bardansyah Hasibuan, Siti Sundari
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2025-09-302025-09-304331632810.70340/jirsi.v4i3.234Implementasi dan Analisi Image Scalling Menggunakan Bilinier Interpolation pada Citra Kendaraan
https://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/235
<p><em>Digital image processing is an essential area in computer science, particularly in manipulating and transforming images for analysis and visualization purposes. One of the fundamental techniques is image scaling, which involves enlarging or reducing the dimensions of an imageThe tests indicate that extreme downscaling leads to a significant decrease in image quality, reflected by lower PSNR and higher MSE. In contrast, moderate upscaling tends to preserve more visual quality, although it cannot enhance image details beyond the original resolution. In conclusion, the bilinear interpolation method can be effectively applied for image scaling in light to moderate scenarios. The evaluation using PSNR and MSE provides a clear quantitative insight into image degradation caused by scaling. This application can serve as a foundation for further development in image processing systems, such as object detection, vehicle classification, or visual surveillance systems.</em></p>Fahmi Ramadhan
Copyright (c) 2025 Fahmi Ramadhan
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2025-09-302025-09-304332934310.70340/jirsi.v4i3.235Analisis Perbandingan Kapasitas Penyisipan Data dan Kualitas Citra Dalam Teknik Steganografi LSB dan MSB Menggunakan Peak to Signal to Noise Ratio dan Mean Squared Error
https://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/236
<p><em>This study discusses a comparison between the Least Significant Bit (LSB) and Most Significant Bit (MSB) methods in digital image steganography based on image quality parameters using the Mean Squared Error (MSE) value. The LSB method embeds secret information in the least significant bits of each pixel, while the MSB method embeds information in the most significant bits. The test results show that the LSB method produces very low MSE values, ranging from 0.1 to 2, thereby maintaining image quality with changes that are visually imperceptible. In contrast, the MSB method produces high MSE values, reaching 40 and above, indicating significant pixel intensity changes and a considerable decline in image quality. Based on these results, it can be concluded that the LSB method is more effective and secure for hiding data in digital images, as it preserves visual quality and is difficult to detect. Meanwhile, the MSB method is less recommended due to its susceptibility to detection and noticeable degradation of image quality.</em></p>Ilham FauziMufida Khairani
Copyright (c) 2025 Ilham Fauzi, Mufida Khairani
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2025-09-302025-09-304334435510.70340/jirsi.v4i3.236Perancangan Sistem Penjadwalan Otomasi Petugas Vidiotron di Dinas Komunikasi dan Informatika Situbondo
https://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/243
<p><em>This study discusses the design of an automated scheduling system for vidiotron staff at the Department of Communication and Informatics of Situbondo, with the aim of developing a web-based system that simplifies scheduling, task distribution, and staff data management in a structured and efficient manner. The research method includes requirements analysis, input design, process design, application architecture, and system modeling using Unified Modeling Language (UML). The results of this study produce a system design featuring user login, staff data input, activity scheduling, automated scheduling, report and documentation storage, as well as the ability to download schedules in PDF format. In conclusion, this automated scheduling system can reduce delays, irregular task assignments, and support the smooth operation of vidiotron activities, while future research is expected to continue to the coding stage to produce a fully functional web-based application.</em></p>Mohammad AgilAhmad. HomaidiIqbal Hamdani W.M
Copyright (c) 2025 Mohammad Agil, Ahmad. Homaidi, Iqbal Hamdani W.M
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2025-09-302025-09-304335636810.70340/jirsi.v4i3.243