Jurnal Ilmu Komputer dan Sistem Informasi
https://jurnal.unity-academy.sch.id/index.php/jirsi
<p>The Journal Jurnal Ilmu Komputer dan Sistem Informasi (JIRSI) is a blind peer-reviewed journal dedicated to the publication of quality scientific work in the field of Computer Science and Information Technology. The Journal Jurnal Ilmu Komputer dan Sistem Informasi (JIRSI) Published 3 times a year (January, May, September).</p>LKP Unity Academyen-USJurnal Ilmu Komputer dan Sistem Informasi2830-6031Perancangan Aplikasi Scrambled Word Game Untuk Meningkatkan Kemampuan Bahasa Inggris Anak Sekolah Dasar Berbasis Android Menggunakan Algoritma Breadht First Search
https://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/249
<p>English has played an important role in life, apart from being an international language that can connect globally, English has also become an added value in the world of work. The design of the scrambled word game application for elementary school children is expected to help increase vocabulary and encourage children to concentrate more and be able to think critically. The design of this Scrambled Word Game application uses the Breadth First Search (BFS) algorithm, where the BFS algorithm will carry out a search to determine the goal to be achieved. It can be seen from the results of the questionnaire that was distributed to 20 respondents that 85% stated "Agree" that this Scrambled word game can help to improve the English language skills of elementary school children, especially in terms of vocabulary and word understanding.</p>Dhana Hervia SiregarSiti SundariKhairunnisa Khairunnisa
Copyright (c) 2026 Dhana Hervia Siregar, Siti Sundari, Khairunnisa Khairunnisa
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2026-01-302026-01-30511910.70340/jirsi.v5i1.249Sistem Pendukung Keputusan Untuk Pemilihan Vendor IT Menggunakan Metode TOPSIS Pada PT IBBI
https://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/292
<p><em>IT vendor selection is a strategic decision that affects service quality, cost efficiency, and the sustainability of a company’s information technology systems. PT Investasi Bangun Bangsa Indonesia (PT IBBI) faces challenges in its IT vendor selection process, which is still conducted manually and tends to be subjective, potentially leading to suboptimal decisions. This study aims to design and develop a web-based decision support system for IT vendor selection using the Technique for Order Preference by Similarity to Ideal Solution (TOPSIS) method. The TOPSIS method is applied to support multi-criteria decision-making by ranking vendors based on their proximity to the positive ideal solution and their distance from the negative ideal solution. The criteria considered include price, service quality, implementation time, portfolio, reliability, and uptime. The research methodology includes system requirements analysis, a literature review, data collection through observation and interviews, system design, implementation of the TOPSIS algorithm, and system testing using black-box testing. The results indicate that the proposed system is capable of providing objective and measurable IT vendor recommendations. Therefore, this decision support system can enhance the effectiveness and efficiency of the IT vendor selection process at PT IBBI while minimizing the risk of decision-making errors.</em></p>Zefri AndiMercy Hermawati
Copyright (c) 2026 Zefri Andi, Mercy Hermawati
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2026-01-302026-01-3051102210.70340/jirsi.v5i1.292Rancangan Aplikasi Media Pembelajaran Pengenalan Negara G20 Berbasis 3D Menggunakan Metode Augmented Reality
https://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/296
<p>Global education today increasingly emphasizes the importance of introducing students to cultural, economic, and political diversity around the world. In this context, the introduction of G20 member countries becomes relevant due to their roles in the global economy and international policies, which are also rarely addressed in school lessons about the G20 countries. To facilitate an engaging and interactive learning process, we designed a 3D-based educational media application using Augmented Reality (AR) methods and the FAST (Features from Accelerated Segment Test) Corner detection algorithm to define how well images can be detected and tracked using the Vuforia SDK. This application design aims to provide a profound and captivating learning experience for users. With AR technology, users can directly interact with 3D models of G20 member countries, such as learning about iconic buildings, cultural objects, as well as relevant economic and political information. The application also includes interactive features, including knowledge quizzes and educational games to enhance user engagement. The application development method involves designing an intuitive user interface, developing accurate 3D models, and integrating responsive AR technology. Additionally, the learning content is comprehensively structured, considering various important aspects of each G20 member country. Thus, this application can be an effective tool to enhance users' understanding of global diversity and motivate them to learn more about the roles and contributions of G20 member countries in the modern world context.</p>Berry IkhsanAri UsmanSarudin Sarudin
Copyright (c) 2026 Berry Ikhsan, Ari Usman, Sarudin Sarudin
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2026-01-302026-01-3051233610.70340/jirsi.v5i1.296Sistem Informasi Penjadwalan dan Agenda Kegiatan Bagian Kesejahteraan Masyarakat
https://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/276
<p><em>The rapid development of information technology has encouraged government institutions to improve efficiency in managing administrative and operational activities. The Community Welfare Section (Kesra) of the Governor’s Office of North Sumatra still faces difficulties in managing schedules and agendas due to manual recording processes. This often leads to overlapping schedules, delayed information delivery, and poor record management. This study aims to design and develop a web-based scheduling and agenda information system to support more effective and integrated administration. The Waterfall software development method was applied, consisting of requirement analysis, system design, implementation, testing, and maintenance stages. The system was developed using PHP programming language and MySQL database. Testing using the black-box method showed that all system functions operate properly, including agenda management, activity archiving, and notification features. The implementation of this system reduces scheduling errors, accelerates information delivery, and supports decision-making based on well-documented data.</em></p>Siti Kania ThisaraRaissa Amanda Putri
Copyright (c) 2026 Siti Kania Thisara, Raissa Amanda Putri
https://creativecommons.org/licenses/by-sa/4.0
2026-01-302026-01-3051375010.70340/jirsi.v5i1.276Sistem Pendukung Keputusan Karyawan Terbaik Menggunakan Metode Profile Matching di PT Prestasi Retail Innovation
https://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/304
<p><em>The assessment of the best employees at PT Prestasi Retail Innovation has traditionally been conducted manually, which is considered inefficient and tends to be subjective. This study aims to design and develop a Decision Support System (DSS) based on Java using the Profile Matching method as a solution to enhance objectivity, efficiency, and transparency in the employee selection process. The system applies evaluation criteria and sub-criteria determined by the company, such as discipline, creativity, work ethic, attendance, and performance. The research methods include observation, documentation, and interviews to identify system requirements and assessment parameters. The system is developed using an object-oriented approach with the support of Unified Modeling Language (UML), implemented with the Java programming language, and integrated with a MySQL database. The Profile Matching method is applied through GAP analysis between employees’ actual profiles and the ideal profile, which is then processed into employee rankings. The results show that the system successfully automates the evaluation process, generates more objective recommendations, and supports decision-making related to promotions, rewards, and performance evaluation. The application of a DSS based on the Profile Matching method has proven to provide real benefits for management in human resource management</em><em>.</em></p>Heykal FauzanAkbar MuchbarakAri Irawan
Copyright (c) 2026 Heykal Fauzan, Akbar Muchbarak, Ari Irawan
https://creativecommons.org/licenses/by-sa/4.0
2026-01-302026-01-3051516310.70340/jirsi.v5i1.304Smart Door Handle Berbasis Internet of Things (IoT) dengan Sensor Touch Kapasitif dan Algoritma Fuzzy Logic
https://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/262
<p><em>The development of Internet of Things (IoT) technology offers opportunities to enhance home security through smart devices. This study aims to design and implement an IoT-based Smart Door Handle using a capacitive sensor and a magnetic mounting design that can be easily installed on door handles. The system is equipped with a fuzzy logic model capable of mapping capacitive sensor variables, such as signal amplitude, touch duration, and pattern changes, into real-time threat level decisions. In addition, the device is integrated with notification platforms, namely Blynk and Telegram, allowing users to receive door status information directly and monitor security even when they are away from the location. The test results show that the device can detect touches with adequate accuracy, update security status in real-time, and successfully send notifications to users. The system also allows user management through a web interface, accessible via PC/laptop using mDNS or IP address, and via smartphones using IP address. Based on testing, the system meets the design objectives in terms of monitoring, user management, and real-time notification.</em></p>Ahmad FauzanSuriati Suriati
Copyright (c) 2026 Ahmad Fauzan, Suriati Suriati
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2026-01-302026-01-3051647910.70340/jirsi.v5i1.262Perancangan Aplikasi Augmented Reality Sebagai Media Pengenalan Struktur Lapisan Matahari Berbasis Android
https://jurnal.unity-academy.sch.id/index.php/jirsi/article/view/250
<p><em>The structure of the Sun’s layers is a complex subject as it involves multiple physical phenomena, making it difficult to understand when explained only through conventional media such as text or static images. This research aims to design and develop an Android-based Augmented Reality (AR) application as a medium for introducing the structure of the Sun’s layers. The method used is the Multimedia Development Life Cycle (MDLC), which includes the stages of concept, design, material collection, assembly, testing, and distribution. The application was built using marker-based AR technology that presents interactive 3D models of the Sun’s layers, accompanied by descriptions and audio explanations to strengthen user understanding. The implementation results show that the application runs smoothly on Android devices, providing key features such as an AR camera and interactive quizzes. Black-box testing confirmed that all functions work as intended, while respondent testing indicated that the application is easy to use, displays 3D objects clearly, and increases students’ learning interest. Therefore, this application is proven to be effective as an innovative learning medium, simplifying the visualization of the Sun’s structure, and enhancing interactivity and engagement in the learning process.</em></p>Indra WijayaMufida Khairani
Copyright (c) 2026 Indra Wijaya, Mufida Khairani
https://creativecommons.org/licenses/by-sa/4.0
2026-01-302026-01-3051809510.70340/jirsi.v5i1.250