Pelatihan Desain UI/UX untuk Siswa Kelas XI TKJ SMKN 3 Bangkalan Menggunakan Figma
DOI:
https://doi.org/10.70340/japamas.v3i2.149Keywords:
UI/UX, Figma, Design, Website, Landing PageAbstract
This community service aims to improve the UI/UX design skills of 11th grade Computer and Network Engineering (TKJ) students at SMKN 3 Bangkalan, with a focus on training in the use of Figma design applications. The rapid development of digital technology demands design skills that are relevant to industry needs, one of which is in the field of UI/UX, which is key in creating effective and easy-to-use applications and websites. Based on initial observations, SMKN 3 Bangkalan students have a basic understanding of design software, but have not mastered the use of popular industrial design tools such as Figma. The methods applied in this service include preparation, implementation, and evaluation, with materials that include an introduction to UI/UX concepts, the use of Figma, and interface design practices. The workshop was attended by 31 students who showed high enthusiasm, and as a result students were able to create a landing page design that illustrated an understanding of UI/UX principles. In addition to improving technical skills, this activity also opens students' insights regarding career opportunities in the field of digital design. The results of this service are expected to prepare students to face the demands of the world of work and industrial development.
Downloads
References
Rully Pramudita, Rita Wahyuni Arifin, Ari Nurul Alfian, Nadya Safitri, and Shilka Dina Anwariya, “Penggunaan Aplikasi Figma Dalam Membangun Ui/Ux Yang Interaktif Pada Program Studi Teknik Informatika Stmik Tasikmalaya,” J. Buana Pengabdi., vol. 3, no. 1, pp. 149–154, 2021, doi: 10.36805/jurnalbuanapengabdian.v3i1.1542.
A. Fadlil, Murinto, A. A. Firdaus, and D. Rifaldi, “Pengenalan Dan Pelatihan UI/UX Serta Jenjang Karir Di Masa Depan untuk Siswa Siswi SMK Informatika Wonosobo,” Humanism J. Pengabdi. Masy., vol. 4, no. 3, pp. 299–314, 2023, doi: 10.30651/hm.v4i3.20285.
P. Sakti, “Analisis Kemiskinan Digital Indonesia di Era Revolusi Industri 4.0,” J. Teknol. Inf. dan Ilmu Komput., vol. 9, no. 1, p. 113, 2022, doi: 10.25126/jtiik.2022915021.
S. Sudjiran, M. Saefudin, and S. A. Perdana, “Digital System Ui/Ux Design Management Submission of Agricultural Cost Loans Using Figma Software,” J. Inf. Syst. Informatics Comput., vol. 7, no. 1, p. 74, 2023, doi: 10.52362/jisicom.v7i1.1090.
U. I. Ux, M. Figma, P. Smk, and M. Pekanbaru, “PELATIHAN PENGEMBANGAN KOMPETENSI SISWA DALAM MERANCANG UI/UX MENGGUNAKAN FIGMA PADA SMK MUHAMMADIYAH 2 PEKANBARU,” vol. 8, no. 1, pp. 17–24, 2024.
I. Ramadhani Mukhlis et al., “Pelatihan UI/UX Menggunakan Figma Untuk Meningkatkan Kompetensi Di Bidang Desain Guru MGMP RPL SMK Provinsi Jawa Timur,” J. Kemitraan dan Pemberdaya. Masy., vol. III, no. 1, pp. 80–87, 2023, doi: 10.14414/kedaymas.v3i1.3555.
A. Wardhanie and K. Lebdaningrum, “Pengenalan Aplikasi Desain Grafis Figma pada Siswa-Siswi Multimedia SMK PGRI 2 Sidoarjo,” Yumary J. Pengabdi. Kpd. Masy., vol. 3, no. 3, pp. 165–174, 2023, doi: 10.35912/yumary.v3i3.1536.
A. A. Dhaniswara, A. Hasniatasya, D. M. Diana, Z. A. Rohmaniyah, I. F. Hafizhah, and R. Alit, “Perancangan Ulang Desain Website Responsive Pt. Ppi Dengan Menggunakan Figma,” J. Ilmu Tek., vol. 1, no. 2, pp. 69–78, 2023.
R. Kurniawan and M. Budi, “Perancangan Ui/Ux Aplikasi Manajemen Penelitian Dan Pengabdian Kepada Masyarakat Menggunakan Aplikasi Figma,” J. Sist. Inf., vol. 5, no. 1, pp. 2–7, 2022.
A. Murod, R. Hadiwiyanti, and D. S. Y. Kartika, “Rancang Bangun Sistem Informasi Manajemen Persediaan Barang Menggunakan Framework Laravel (Studi Kasus : Pt. Jazeera Inti Sukses),” J. Inform. dan Tek. Elektro Terap., vol. 12, no. 3, pp. 2210–2219, 2024, doi: 10.23960/jitet.v12i3.4706.
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Vika Dwi Nur Romadhoni, Muhlis Tahir, Dicky Wahyu Pratama, Abdullah Bachtiar Rifai, Febi Feri Andini, Asnanur Rohmah, Aisyah Akmal Hamidillah

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.