Rancangan Aplikasi Media Pembelajaran Pengenalan Negara G20 Berbasis 3D Menggunakan Metode Augmented Reality

Authors

  • Berry Ikhsan Universitas Harapan Medan
  • Ari Usman Universitas Harapan Medan
  • Sarudin Sarudin Universitas Harapan Medan

DOI:

https://doi.org/10.70340/jirsi.v5i1.296

Keywords:

Media, Learning, Augmented Reality, G20 Countries, 3D

Abstract

Global education today increasingly emphasizes the importance of introducing students to cultural, economic, and political diversity around the world. In this context, the introduction of G20 member countries becomes relevant due to their roles in the global economy and international policies, which are also rarely addressed in school lessons about the G20 countries. To facilitate an engaging and interactive learning process, we designed a 3D-based educational media application using Augmented Reality (AR) methods and the FAST (Features from Accelerated Segment Test) Corner detection algorithm to define how well images can be detected and tracked using the Vuforia SDK. This application design aims to provide a profound and captivating learning experience for users. With AR technology, users can directly interact with 3D models of G20 member countries, such as learning about iconic buildings, cultural objects, as well as relevant economic and political information. The application also includes interactive features, including knowledge quizzes and educational games to enhance user engagement. The application development method involves designing an intuitive user interface, developing accurate 3D models, and integrating responsive AR technology. Additionally, the learning content is comprehensively structured, considering various important aspects of each G20 member country. Thus, this application can be an effective tool to enhance users' understanding of global diversity and motivate them to learn more about the roles and contributions of G20 member countries in the modern world context.

Downloads

Download data is not yet available.

References

S. D. Abadiya and I. D. Fatmaningtyas, “Penerapan Teknologi Augmented Reality Pada Media Promosi Fasilitas Smp Bhakti Mulia Jakarta Timur,” INFORMATICS Educ. Prof. J. Informatics, vol. 5, no. 2, p. 196, 2021, doi: 10.51211/itbi.v5i2.1549.

Senas, “Pemanfaatan Augmented Reality Sebagai Media Promosi Event Ktt G20 2022 Di Bali,” ResearchGate, no. December, pp. 0–10, 2022.

M. Fayiz, N. Hilmy, U. Darusalam, and A. Rubhasy, “Augmented Reality sebagai Media Edukasi Sejarah Bangunan Peninggalan Kesultanan Utsmaniyah menggunakan Metode Marker Based Tracking dan Algoritma Fast Corner Detection,” J. JTIK (Jurnal Teknol. Inf. dan Komunikasi), vol. 4, no. 2, p. 138, 2020, doi: 10.35870/jtik.v4i2.162.

H. R. Dhega, I. N. A. Tiaga, and ..., “Perancangan Konsep Animasi Bus E-Inobus KTT G20 Bali,” Amarasi J. …, vol. 3, no. 2, pp. 100–115, 2022, [Online]. Available: https://jurnal2.isi-dps.ac.id/index.php/amarasi/article/view/1695%0Ahttps://jurnal2.isi-dps.ac.id/index.php/amarasi/article/download/1695/535

D. T. P. Yanto, “Praktikalitas Media Pembelajaran Interaktif pada Proses Pembelajaran Rangkaian Listrik,” INVOTEK J. Inov. Vokasional dan Teknol., vol. 19, no. 1, pp. 75–82, 2019, doi: 10.24036/invotek.v19i1.409.

A. W. Finaka and R. Oktari, “Profil Negara-negara Anggota G20,” indonesiabaik.id, 2022. https://indonesiabaik.id/infografis/profil-negara-negara-anggota-g20 (accessed Jun. 13, 2024).

M. Mustika, E. P. A. Sugara, and M. Pratiwi, “Pengembangan Media Pembelajaran Interaktif dengan Menggunakan Metode Multimedia Development Life Cycle,” J. Online Inform., vol. 2, no. 2, p. 121, 2019, doi: 10.15575/join.v2i2.139.

Irmanto, “PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS UNITY 3D UNTUK PLATFORM ANDROID PADA PEMBELAJARAN GAMBAR TEKNIK KELAS X DI SMK NASIONAL BERBAH TUGAS,” ثبثبثب, vol. ث ققثق, no. ثق ثقثقثق, p. ثقثقثقثق, 2019, [Online]. Available: http://search.ebscohost.com/login.aspx?direct=true&db=sph&AN=119374333&site=ehost-live&scope=site%0Ahttps://doi.org/10.1016/j.neuron.2018.07.032%0Ahttp://dx.doi.org/10.1016/j.tics.2017.03.010%0Ahttps://doi.org/10.1016/j.neuron.2018.08.006

K. N. Cahyo, Martini, and E. Riana, “Perancangan Sistem Informasi Pengelolaan Kuesioner Pelatihan pada PT Brainmatics Cipta Informatika,” J. Inf. Syst. Res., vol. 1, no. 1, pp. 45–53, 2019, [Online]. Available: http://ejurnal.seminar-id.com/index.php/josh/article/view/44

E. T. Khairally, “10 Macam Simbol Flowchart, Jenis Beserta Contohnya,” detik.com, 2023. https://inet.detik.com/cyberlife/d-6939356/10-macam-simbol-flowchart-jenis-beserta-contohnya (accessed Jun. 15, 2024).

t bayu Kurniawan and Syarifuddin, “Perancangan Sistem Aplikasi Pemesanan Makanan dan Minuman Pada Cafetaria NO Caffe di TAnjung Balai Karimun Menggunakan Bahasa Pemrograman PHP dan MySQL,” J. Tikar, vol. 1, no. 2, pp. 192–206, 2020, [Online]. Available: https://ejurnal.universitaskarimun.ac.id/index.php/teknik_informatika/article/download/153/121

Downloads

Published

2026-01-30